lördag 30 januari 2010

Localization of sound

Just note to self:

for 3D-sound placement with 4 microphones.

Need better understanding of cross-correlation.

Maybe one could use really simple mics and place them on a table. It's almost only time-difference that matters. 2D-case is much simpler.

3 kommentarer:

  1. And here is code for arduino detecting knocks (simple method) using piezo electrical sensors.

    http://www.arduino.cc/en/Tutorial/Knock

    SvaraRadera
  2. And some random 3d stuff in processing

    http://www.flight404.com/blog/?p=54

    SvaraRadera
  3. And the processing page that got me there

    http://processing.org/discourse/yabb2/YaBB.pl?board=Sound;action=display;num=1173460535

    SvaraRadera